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Gaditus
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Joined: 05 Feb 07 Posts: 1924
Location: Canterbury, UK
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Posted: Sat Feb 09, 2008 4:15 pm Post subject: Amun Re - Looking for Variants |
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In a recent thread (on slow play) I asked for variants we could use for quick interim tournaments. Suggestions so far are:
HighwayStar wrote: | > A bit silly, but how about a 4 player team tournament. Two teams of two players each where the team's score in the game is the lesser of the two team's members score. You would try to mess with the other team while trying not to conflict with your teammate. This would mainly affect bidding, pyramids and the offering. Be gentle, brainstorming here.
BTW, this is a fun way to play Puerto Rico... |
Gaditus wrote: | Some more ideas I had were
play to lose - you wouldn't want memphis, and you would want to blow a load of cash in round six auction.
'mine's the biggest' - whoever has the biggest pile of stones on one province wins. Would start of as a race for cash until round three.
2 player - the third player is a dummy who simply steals, bids zero on the next (alphabetical) province etc.
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Legalu wrote: | Bonus power cards worth 1 victory point instead of 3 points (reduction in the luck factor). |
A slight problem with Legalu's suggestion is that the score would not be obvious at the end (for me to pick up) or to players during the game. Probably not insurmountable though.
If anyone has any more ideas, please don't be shy, and post them here.
I'll throw in another idea - 'maximum power' - only power cards in hand at the end count - do you use that 8 gold card or do you keep it to score? |
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Rebelslayer
Joined: 17 Jan 06 Posts: 298
Location: Adelaide, Australia
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Posted: Sat Feb 09, 2008 4:34 pm Post subject: |
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I've thought for a while about a teams (country of origin) Hacienda tournament. Would probably work in Amun-Re as well but require a lot more talking. |
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Legalu
Joined: 24 Feb 07 Posts: 50
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Posted: Sat Feb 09, 2008 6:55 pm Post subject: |
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Score 8/30: Your target is to score exactly 8 points at the end of the third round and exactly 30 points at the end of the sixth round. Every point away from 8 (third round) leads to 1 loss token, and every point away from 30 (sixth round) leads to 2 loss tokens. The player with the least number of loss tokens is the winner. (The information for this variant can easily be seen in the final scoring summary).
How to resolve ties: open to suggestions (too tired to think properly right now). |
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Bkruppa
Joined: 08 Nov 05 Posts: 241
Location: Fremont, Ca, USA
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Posted: Sat Feb 09, 2008 7:31 pm Post subject: |
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How about flatlanders vs mountaineers? |
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Pompkin
Joined: 06 Mar 07 Posts: 59
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Posted: Sun Feb 10, 2008 7:55 am Post subject: |
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Maybe something like you have to sacrifice all your gold each round or a non-stealing variant. |
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