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pdb64
Joined: 29 Oct 05 Posts: 5
Location: Northumberland, UK
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Posted: Sun Feb 19, 2006 4:30 am Post subject: Tresurer popup problem |
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In Game 4069 (Bovine Lupine) someone has taken a tresure from a three treasure tile but the popup says there are still three treasures.
It maybe that there in fact two to take but the pop up is incorrect.
The implementation is otherwise fantastic - thank you so much.
Is there a way to learn the logic behind the games ? I'm not a programmer but enjoy tinkering.
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RyanMC SBW Developer
Joined: 13 Sep 05 Posts: 344
Location: Draper, UT USA
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Posted: Sun Feb 19, 2006 10:41 am Post subject: |
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I think that was a 4 treasure hex, and 1 was taken leaving three. Which is correct. The hexes count down showing how many treasures are on them, when they are done they will be empty. It isn't showing you the total that were there, its showing you what is currently there. _________________ ---------------
-=RyanMC=-
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pdb64
Joined: 29 Oct 05 Posts: 5
Location: Northumberland, UK
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Posted: Sun Feb 19, 2006 2:08 pm Post subject: |
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Does the tile image change too as treasures are drawn ?
We have a tile which has three treasures on the picture and describes three left - does the tile image change ? |
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pdb64
Joined: 29 Oct 05 Posts: 5
Location: Northumberland, UK
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Posted: Sun Feb 19, 2006 2:16 pm Post subject: |
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OK Just done my turn - the number of treasures remaining appears as the image - that makes sense !! |
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