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Golux13
Joined: 14 Jul 05 Posts: 209
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Posted: Fri Feb 24, 2006 9:07 am Post subject: Round Summaries - A problem (game #3561) |
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We've exhausted the auction house, so every turn we are all being sent to the castle. That's fine, but it is happening automatically, and as a result we are not seeing round summaries. When the turn is completed -- all players have acted -- it goes straight to the statement that "there are no items left in the auction house, so everybody has been sent to the castle." If nobody has a choice to make when the last player has chosen an action -- if there are no exhibits to steal from or no thieves to do the stealing -- then there's no way to know what happened other than to guess based on the board positions.
It would be better if, in this situation, the note about being sent to the castle was accompanied by the same round summaries we see during the rest of the game. Any way to do that? |
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shushnik
Joined: 18 Feb 05 Posts: 4
Location: Minneapolis
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Posted: Fri Feb 24, 2006 4:10 pm Post subject: |
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Can't you just look in the game log? _________________ I'm a mother pheasant plucker. I pluck mother pheasants. I'm the most pleasant mother pheasant plucker that ever plucked mother pheasants. |
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Golux13
Joined: 14 Jul 05 Posts: 209
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Posted: Fri Feb 24, 2006 5:27 pm Post subject: |
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Yes, but I shouldn't have to. I don't have to review the game log every other turn of the game -- only when the auction house is exhausted. That's... aesthetically displeasing.
But you're right, I overstated the case when I said there was "no way to know" what had happened on the previous turn. |
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milksheikh Site Admin
Joined: 24 Sep 03 Posts: 399
Location: Brooklyn, New York, USA
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Posted: Mon Jul 10, 2006 11:30 pm Post subject: |
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Done. |
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