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Kanga
Joined: 27 Oct 05 Posts: 1503
Location: Moe, Victoria, Australia
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Posted: Tue Jul 22, 2008 11:35 pm Post subject: Suggested maps for League season 2 |
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You can look at these on the create game screen.
If there are any maps you dont like, let me know. I haven't played many of them, I'm just going by appearances.
There are 14 listed here, none of which were used in season 1.
281
291
65
325
419
400
361
365
74
397
54
70
60
331 |
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magnusgb

Joined: 18 Jan 08 Posts: 22
Location: Norway
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Posted: Wed Jul 23, 2008 1:49 am Post subject: |
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I think I've played almost half of these, and I remember them as fun. Of the maps I havn't played, nr 60 is the onlyone I'm not sure about. Since it only has 9 markets. But it'll probably be worth trying once on each variant. |
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stargate

Joined: 09 Dec 04 Posts: 603
Location: North Attleboro, Ma USA
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Posted: Wed Jul 23, 2008 7:32 am Post subject: |
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I have no problem with these maps
I don't think any of them are broken
good play / bad play >>> good luck / bad luck >>> map variety
will balance out and we will all have fun playing |
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IBX
Joined: 22 Jun 07 Posts: 214
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Posted: Wed Jul 23, 2008 8:05 am Post subject: |
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400 and 281 are too similar
361 and 325 aren't favorites, but playable.
54 I think is too big for 2 player.
Other maps to consider for 2 player, multi-variant that I don't think have been used:
367
251
228
208
193
160
132 |
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Kanga
Joined: 27 Oct 05 Posts: 1503
Location: Moe, Victoria, Australia
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Posted: Wed Jul 23, 2008 8:21 am Post subject: |
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IBX wrote: | 400 and 281 are too similar
361 and 325 aren't favorites, but playable.
54 I think is too big for 2 player.
Other maps to consider for 2 player, multi-variant that I don't think have been used:
367
251
228
208
193
160
132 |
thanks IBX
I agree about 400 /281, 400 is probably a better version so I'll take out 281.
I also agree taking a closer look at 54, its not a good 2 player map.
367 I've added to the list, looks very playable.
251 I hate with vengeance. Land buyout map. Played it in the knockout 2p tourney I think.
228 - most markets are 1 square away, I think people would have touched all the markets they were going to reach by the halfway mark, which leads to long drawn out games. Not as sure about this one, I'll mark it down for future games sometime.
193 - only 8 markets all 1 square from land. not the sort of map I like much.
208 - looks large, but might be ok
132 not enough markets
160 added to future list |
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IBX
Joined: 22 Jun 07 Posts: 214
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Posted: Wed Jul 23, 2008 8:32 am Post subject: |
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I think your comments are valid, though a little overfocused on play in a no variant scenario. 228 is far more interesting in variant 1 or 2. (Same goes for 193) |
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rico44
Joined: 18 Apr 08 Posts: 130
Location: UK
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Posted: Sat Jul 26, 2008 7:34 am Post subject: |
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great, my message is sent to hell, that's a really nice error message... I really hate this forum sometimes.
Can't believe I spent all that time replying to this thread and it's just lost, I'd rather play Bus for an eternity sometimes.... lol. |
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Kanga
Joined: 27 Oct 05 Posts: 1503
Location: Moe, Victoria, Australia
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Posted: Sat Jul 26, 2008 7:36 am Post subject: |
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just hit back and refresh usually works for me |
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rico44
Joined: 18 Apr 08 Posts: 130
Location: UK
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Posted: Sat Jul 26, 2008 7:42 am Post subject: |
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Right then.
Is there a preference for symmetrical, or non-symmetrical? I've still not played many games compared to a lot of people here, but enough to make some suggestions:
182 - had a decent enough 2p game with nmichaelk
254 - played 2p fun game earlier in my time here, not sure if you would deem it suitable
303 - another cluster or something similar?
387 - was an animal rush 3p, not sure about suitability
Of course, every map plays differently on the variants, so there's always some interesting differences each time.
Of those suggested:
325 - worked nicely 3p, don't know about 2p
361 - fun 2p game I had with Shizzane
400 - I had the pleasure of being beaten on here, and I agree it's a nice enough 2p challenge
419 - as above, and it's a non-symmetricaly map, but it actually felt like the game was decided quite early on in terms of land placement, anyone else played this one?
I also wondered if some of the maps from the 3 player small map tournament we had recently would work, I quite liked 138, certainly with 2p in mind.
Sorry IBX, I haven't played any of your suggested maps and I don't have enough experience yet to know what to make of maps I haven't played.
Although, 354 looks interesting...
Oh, and map 65 did actually get used in the first league when the draw went 'south' and a couple of games were on a different map in round 4 for some reason. Just to be picky.  |
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Kanga
Joined: 27 Oct 05 Posts: 1503
Location: Moe, Victoria, Australia
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Posted: Sat Jul 26, 2008 7:56 am Post subject: |
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rico44 wrote: | Right then.
Is there a preference for symmetrical, or non-symmetrical? I've still not played many games compared to a lot of people here, but enough to make some suggestions:
182 - had a decent enough 2p game with nmichaelk
254 - played 2p fun game earlier in my time here, not sure if you would deem it suitable
303 - another cluster or something similar?
387 - was an animal rush 3p, not sure about suitability
Of course, every map plays differently on the variants, so there's always some interesting differences each time.
Of those suggested:
325 - worked nicely 3p, don't know about 2p
361 - fun 2p game I had with Shizzane
400 - I had the pleasure of being beaten on here, and I agree it's a nice enough 2p challenge
419 - as above, and it's a non-symmetricaly map, but it actually felt like the game was decided quite early on in terms of land placement, anyone else played this one?
I also wondered if some of the maps from the 3 player small map tournament we had recently would work, I quite liked 138, certainly with 2p in mind.
Sorry IBX, I haven't played any of your suggested maps and I don't have enough experience yet to know what to make of maps I haven't played.
Although, 354 looks interesting...
Oh, and map 65 did actually get used in the first league when the draw went 'south' and a couple of games were on a different map in round 4 for some reason. Just to be picky.  |
I dont mind if a map is symettrical or not; many of the good maps are not, as long as there isn't only one good starting position.
182 is on my list, just a little further down it.
254 I dont like. Several reasons: all markets are separate, so no herds needed. all markets are easy touches, making it a land buyout. Too much water on map.
303 - I've always avoided the maps with clustered land types. If people think they play well, then let me know and I'll try one sometime, but it doesn't look great to me.
419 - jury is out on this one, it's possible that there is one starting position that is better than others. What do other players think? |
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