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Gaditus
Joined: 05 Feb 07 Posts: 1924
Location: Canterbury, UK
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Posted: Thu Feb 12, 2009 5:11 am Post subject: The Fifth Multi Challenge for 3 Draw |
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Amun Re
Multi Challenge 35A1 NoMoreCheese Dobinator freduk
Multi Challenge 35A2 Pompkin Petįr mongo
Multi Challenge 35A3 IBX adamdynris Payton3434
Multi Challenge 35A4 Ezebig Early_10 ahauwi1
Multi Challenge 35A5 TMJJS powermorph Gaditus
Multi Challenge 35A6 tphon kekeweb jglazier
Multi Challenge 35A7 daveszum rico44 NoMoreCheese
Multi Challenge 35A8 daveszum Petįr Payton3434
Bus
Multi Challenge 35B1 rico44 TMJJS Ezebig
Multi Challenge 35B2 IBX Pompkin daveszum
Multi Challenge 35B3 jglazier Gaditus ahauwi1
Multi Challenge 35B4 Payton3434 mongo freduk
Multi Challenge 35B5 NoMoreCheese kekeweb powermorph
Multi Challenge 35B6 Early_10 adamdynris Petįr
Multi Challenge 35B7 tphon Dobinator rico44
Hacienda
Multi Challenge 35C1 jglazier Pompkin kekeweb
Multi Challenge 35C2 Ezebig freduk tphon
Multi Challenge 35C3 Payton3434 Dobinator Gaditus
Multi Challenge 35C4 adamdynris daveszum powermorph
Multi Challenge 35C5 IBX NoMoreCheese TMJJS
Multi Challenge 35C6 mongo rico44 ahauwi1
Multi Challenge 35C7 Early_10 Petįr jglazier
Multi Challenge 35C8 IBX Early_10 ahauwi1
Hoity Toity
Multi Challenge 35D1 kekeweb rico44 Ezebig
Multi Challenge 35D2 daveszum ahauwi1 freduk
Multi Challenge 35D3 powermorph Petįr tphon
Multi Challenge 35D4 IBX jglazier Payton3434
Multi Challenge 35D5 NoMoreCheese Early_10 Dobinator
Multi Challenge 35D6 TMJJS Pompkin Gaditus
Multi Challenge 35D7 adamdynris mongo kekeweb
Reef Encounter
Multi Challenge 35E1 tphon powermorph freduk
Multi Challenge 35E2 ahauwi1 daveszum Ezebig
Multi Challenge 35E3 rico44 adamdynris kekeweb
Multi Challenge 35E4 mongo Gaditus Pompkin
Multi Challenge 35E5 TMJJS Dobinator Early_10
Multi Challenge 35E6 NoMoreCheese Payton3434 jglazier
Multi Challenge 35E7 Petįr IBX tphon
Multi Challenge 35E8 mongo Ezebig TMJJS
Santiago
Multi Challenge 35F1 Gaditus Payton3434 tphon
Multi Challenge 35F2 freduk Ezebig kekeweb
Multi Challenge 35F3 Pompkin Early_10 jglazier
Multi Challenge 35F4 Petįr ahauwi1 rico44
Multi Challenge 35F5 mongo TMJJS NoMoreCheese
Multi Challenge 35F6 IBX powermorph daveszum
Multi Challenge 35F7 Dobinator adamdynris Gaditus
Tikal
Multi Challenge 35G1 powermorph NoMoreCheese freduk
Multi Challenge 35G2 mongo Payton3434 ahauwi1
Multi Challenge 35G3 Gaditus jglazier daveszum
Multi Challenge 35G4 Pompkin IBX Ezebig
Multi Challenge 35G5 TMJJS tphon rico44
Multi Challenge 35G6 Dobinator Petįr adamdynris
Multi Challenge 35G7 kekeweb Early_10 powermorph
Multi Challenge 35G8 freduk Pompkin adamdynris
Wallenstein
Multi Challenge 35H1 Dobinator Pompkin Petįr
Multi Challenge 35H2 mongo IBX adamdynris
Multi Challenge 35H3 Payton3434 Ezebig Early_10
Multi Challenge 35H4 ahauwi1 TMJJS powermorph
Multi Challenge 35H5 Gaditus tphon kekeweb
Multi Challenge 35H6 jglazier rico44 NoMoreCheese
Multi Challenge 35H7 freduk daveszum Dobinator
There are 20 players and each player has 9 games (1 of each game plus 1 extra of one of the games). I think the maximum number of times any player meets another is twice.
6 points will be awarded for a win and 2 for second. The top 3 will go into the final. Ties broken by comparing head to head games and then by removing games starting with each player's earliest game in the draw.
Password tournament.
Hacienda - map 529 variants 2
Tikal - end to end workers
Reef - basic
Santiago - basic with palm trees
Wally - basic
For the benefit of new players anyone can set up the games, but please use the exact game name and put the players names in the comments. Two windows/tabs and cut and paste help. |
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rico44
Joined: 18 Apr 08 Posts: 130
Location: UK
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Posted: Thu Feb 12, 2009 2:36 pm Post subject: |
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Curse the gods!! Only they could put me in 2 games of my despised 'Bus'!
Lol, bring it on! |
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Gaditus
Joined: 05 Feb 07 Posts: 1924
Location: Canterbury, UK
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Posted: Thu Feb 12, 2009 4:35 pm Post subject: |
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rico44 wrote: | Curse the gods!! Only they could put me in 2 games of my despised 'Bus'!
Lol, bring it on! |
'Twas as randomly decided as excel's rand() function is random - presumably a one in twenty chance. Good practice for the final. |
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rico44
Joined: 18 Apr 08 Posts: 130
Location: UK
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Posted: Thu Feb 12, 2009 5:04 pm Post subject: |
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Oh, I realise that, don't think I mis-took you for a god, as god-like as you are. Hehe, in fact I even scored as many points as you in my last Amun-Re game.... lol, but you're right, good practice! |
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Gaditus
Joined: 05 Feb 07 Posts: 1924
Location: Canterbury, UK
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Posted: Fri Feb 13, 2009 8:04 am Post subject: |
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bump - still a few to join |
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Early_10
Joined: 14 Mar 06 Posts: 270
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Posted: Fri Feb 13, 2009 9:51 am Post subject: |
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Can anyone give me a brief run down on Wallenstein and Reef Encounter? The rules don't really explain the object of the game or how to gain points. |
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Dobinator
Joined: 18 Jul 07 Posts: 383
Location: North Carolina, USA
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Posted: Fri Feb 13, 2009 12:26 pm Post subject: |
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Wallenstein has two scoring rounds, one at the end of each year (after three turns). You get points for the land you hold (more land = more points). You also get points in each different region (marked by colors on the map) if you have more buildings of a given type in the region than anyone else (for ties, both get points). Palaces are three, churches two, merchant houses one. The buildings are key to scoring, but they can be taken by others, and they're expensive, so the economic/military part often ends up taking on more importance than the building planning. |
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Dobinator
Joined: 18 Jul 07 Posts: 383
Location: North Carolina, USA
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Posted: Fri Feb 13, 2009 12:27 pm Post subject: |
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Reef Encounter scoring happens all at the end of the game. To set up scoring, you need to eat your coral strings (all one color, protected by one of your shrimp). When you eat your coral strings, you only get to score the tiles above four (five in the advanced version). So, if you choose to eat a string of five, you'll score one of those five; if you eat a string of eight, you score four of them.
The end of the game triggers the scoring. This happens when somebody eats their fourth coral string. All other players get to eat one more string at a penalty of one tile (so a string of six now gets you only one scoring tile instead of two). You then get points for each consumed polyp tile in your parrot fish. The number of points you get depends on the values of the different colored tiles at the end of the game. The values (from 1-5) are set by the rankings, which you can flip around during the game. You get one point per tile guaranteed, plus one additional point for each other color of coral your tile is superior to. So, if you have eaten and stored two yellow coral tiles, and yellow can eat pink, orange, and white at the end of the game, you'd get a total of eight points for those two tiles (The tiles score one plus three extra for ranking, times two tiles equals eight points).
The strategy is a balance between building big strings to eat, making sure the colors you have a lot of are ranked highly and the colors your opponents have eaten are ranked low, and making sure you've eaten enough when the game ends that you'll have some points. Different games can have very different outcomes; sometimes, somebody eats a bunch of little strings quickly, and the game ends fast; other times, people build up monster strings, and the color rankings become much more important. Flipping the ranking tiles (by buying algae cylinders) to benefit yourself is usually a key part of the game, but you have to eat other coral pieces to do it. Rushing through to eat your strings fast is hardly ever successful (it can get you second, but rarely first).
Last edited by Dobinator on Fri Feb 13, 2009 12:29 pm; edited 1 time in total |
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Dobinator
Joined: 18 Jul 07 Posts: 383
Location: North Carolina, USA
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Posted: Fri Feb 13, 2009 12:27 pm Post subject: |
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I hope that helps - I've gotten a good bit better at Reef since starting, and it's a deep, complex game once you get into it. I don't do that well at Wally, and I've grown to dislike the role the tower plays - it often seems like the tower luck factor decides the game, which means you've spent a bunch of time and effort essentially to watch a die roll determine your fate. Your mileage may vary. |
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