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Broken graphics for tile connections

 
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ges



Joined: 28 Mar 06
Posts: 58


PostPosted: Tue Sep 07, 2010 10:07 am    Post subject: Broken graphics for tile connections Reply with quote

In Tikal some of the "stone" connections between tiles are showing as a broken graphic. Just certain ones, not all, and reloading the page does not help.

I am using FireFox and it has worked perfectly in the past. Don't know why this has suddenly shown up or if others are having the same problem.
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The Hammer



Joined: 31 Aug 09
Posts: 70

Location: Flowery Branch, Ga

PostPosted: Tue Sep 07, 2010 1:29 pm    Post subject: Reply with quote

Not your imagination - ges - I've noticed the same thing. Sometimes the players "worker" markers on the tile hide the graphic or the number of said workers on a tile a player may have hides the third stone. Have noticed this for quite some time. Good thing we can rely on the end-to-end count for movement. But it is confusing sometimes when you think you can see all the stones required to make a move and then have the computer show more needed to move then anticipated. Keep your eagle eyes in observation mode!
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ges



Joined: 28 Mar 06
Posts: 58


PostPosted: Tue Sep 07, 2010 5:06 pm    Post subject: Reply with quote

The Hammer wrote:
Not your imagination - ges - I've noticed the same thing. Sometimes the players "worker" markers on the tile hide the graphic or the number of said workers on a tile a player may have hides the third stone. Have noticed this for quite some time. Good thing we can rely on the end-to-end count for movement. But it is confusing sometimes when you think you can see all the stones required to make a move and then have the computer show more needed to move then anticipated. Keep your eagle eyes in observation mode!


This problem only showed up recently for me...about a week ago. Never had it before that.
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freduk



Joined: 18 Jan 06
Posts: 433

Location: Bristol, UK

PostPosted: Tue Sep 07, 2010 5:08 pm    Post subject: Reply with quote

try refreshing your cache. That sometimes works.
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