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mrbass
Joined: 05 Apr 06 Posts: 182
Location: Las Vegas
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Posted: Thu Jul 27, 2006 1:03 am Post subject: |
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TheCat wrote: |
Fortunately, as Happy Prole says, we can choose which way we'd like to play. That way, you can play games with people who want to count worker movement manually. Meanwhile, I can play games with people who don't want to count worker movement manually. Thus, we never have to play the game with each other, and life goes on. |
Wait till an auction version is released. Then the userbase will be split 4 ways into 4 separate camps.
Namely:
1) original
2) original with end to end movement
3) auction
4) auction with end to end movement |
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HappyProle SBW Developer
Joined: 28 Oct 05 Posts: 409
Location: Salt Lake City, UT
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Posted: Thu Jul 27, 2006 1:03 pm Post subject: |
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The each camp can come up with their own flag, currency and religion. |
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TheCat
Joined: 15 Feb 05 Posts: 97
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Posted: Thu Jul 27, 2006 6:05 pm Post subject: |
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I'm printing my currency now! |
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RyanMC SBW Developer
Joined: 13 Sep 05 Posts: 344
Location: Draper, UT USA
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Posted: Thu Jul 27, 2006 6:40 pm Post subject: |
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TheCat wrote: | I'm printing my currency now! |
Generally a bad idea to flaunt that fact on the internet, the local authorities may end up knocking on your door. _________________ ---------------
-=RyanMC=-
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Coach
Joined: 11 May 06 Posts: 68
Location: south carolina
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Posted: Fri Jul 28, 2006 4:03 pm Post subject: end to end movement |
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end to end movement is a great help in my opinion. it speeds the game and yes it does help me play better, which prepares me for better face to face games. Coach |
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Byzantium
Joined: 19 Aug 05 Posts: 4
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Posted: Wed Aug 02, 2006 6:23 pm Post subject: |
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how does it work?
how do you use it?
how to implement it? |
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stargate
Joined: 09 Dec 04 Posts: 603
Location: North Attleboro, Ma USA
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Posted: Wed Aug 02, 2006 6:47 pm Post subject: |
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when a Tikal game is started --- check the end-to-end worker
movement option
this option allows a player to move a worker or leader multiple
hexes with only one click |
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Byzantium
Joined: 19 Aug 05 Posts: 4
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Posted: Thu Aug 03, 2006 2:38 pm Post subject: |
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i asked how do you implement it
ive already tried clicking and option and dragging and everything else
that why i asked the question
becz it is not self evident nor self intuitive |
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JeffyJeff
Joined: 27 Oct 05 Posts: 85
Location: Longwood, FL
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Posted: Thu Aug 03, 2006 6:07 pm Post subject: Extend end-to-end movement to placement of new workers |
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Sorry if this has already been suggested (didn't have time to read through all 3 pages of replies )
The end-to-end movement certainly speeds up the play!
However it's still a 2-step process if one wants to place a new worker (or their leader) on the board to somewhere other than a camp. Ie. 1st they have to bring it to camp, then they have to move it.
It should be simple enough to consider adding a new worker to camp simply a movement from an off board location, as if a players camps are all adjacent to this off board location with 1 stone (movement cost) to each of them.
Jeff |
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HappyProle SBW Developer
Joined: 28 Oct 05 Posts: 409
Location: Salt Lake City, UT
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Posted: Wed Aug 16, 2006 2:28 pm Post subject: |
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I like that suggestion, Jeff. I think it will probably get done, I just don't know how soon. |
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stargate
Joined: 09 Dec 04 Posts: 603
Location: North Attleboro, Ma USA
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Posted: Mon Mar 05, 2007 4:55 pm Post subject: |
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here is the thread on end-to-end worker movement
for those of you who did not want E-2-E worker movement
set as the default
HOW MANY TIKAL GAMES DO YOU START WITHOUT IT ? |
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