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jeuni
Joined: 26 Jul 04 Posts: 3
Location: Frankfurt/Main, Germany
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Posted: Thu Nov 09, 2006 10:15 am Post subject: More than one Winner in Tikal |
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In game http://www.spielbyweb.com/game.php?games_id=12142 two players have the same high score. The rules say, the player with the most points wins, but only one of the players is listed. |
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spearjr
Joined: 11 Nov 05 Posts: 206
Location: Southwestern Michigan
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RyanMC SBW Developer
Joined: 13 Sep 05 Posts: 344
Location: Draper, UT USA
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Posted: Thu Nov 09, 2006 10:34 am Post subject: |
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While the completed games page can only show one winner. I am pretty sure that both of you got credit for the win in your percentages. I will look into it. _________________ ---------------
-=RyanMC=-
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stargate
Joined: 09 Dec 04 Posts: 603
Location: North Attleboro, Ma USA
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Posted: Thu Nov 09, 2006 10:35 am Post subject: |
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if you go to your profile and check your "completed games" list
you will see yourself and the other player highlighted in green as winners
you both get credit for a win in your profile and the rankings list
the game will also be listed in your "games won" list
on the master list of games completed there is only space to list one
winner and it appears to be random as to who gets listed |
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jeuni
Joined: 26 Jul 04 Posts: 3
Location: Frankfurt/Main, Germany
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Posted: Fri Nov 10, 2006 4:59 am Post subject: |
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Thanks for the answers. The game is indeed listed in my profile as a won game. |
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Bogey
Joined: 18 Sep 06 Posts: 66
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Posted: Tue Dec 12, 2006 12:16 pm Post subject: |
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The tie breaker is the player with the most guys off the board. |
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HappyProle SBW Developer
Joined: 28 Oct 05 Posts: 409
Location: Salt Lake City, UT
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Posted: Tue Dec 12, 2006 12:31 pm Post subject: |
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What is your source for that tiebreaker rule? |
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Bogey
Joined: 18 Sep 06 Posts: 66
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Posted: Thu Dec 14, 2006 1:39 am Post subject: |
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I thought it was in the rules however I was wrong. It must then be a tournament rule from the World Boardgaming Championship. (It makes perfect sense anyway.) |
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mrbass
Joined: 05 Apr 06 Posts: 182
Location: Las Vegas
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Posted: Thu Dec 14, 2006 2:10 pm Post subject: |
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That makes no sense. So I cap two temples and lose guys so I get guys off the board and the other guy who ties for the win doesn't cap any guys and thus doesn't lose any guys off the board. I think it's better how it is a two way tie is a tie and three way tie is a tie. Now if the auction version it may have a tie breaker rule...not sure though. |
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spearjr
Joined: 11 Nov 05 Posts: 206
Location: Southwestern Michigan
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Posted: Thu Dec 14, 2006 2:18 pm Post subject: |
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mrbass wrote: | That makes no sense. So I cap two temples and lose guys so I get guys off the board and the other guy who ties for the win doesn't cap any guys and thus doesn't lose any guys off the board. I think it's better how it is a two way tie is a tie and three way tie is a tie. Now if the auction version it may have a tie breaker rule...not sure though. |
Well I think the rule intends to count only guys in your usable supply, not the ones removed from capping a temple. The idea would be that whoever scored their points through the most efficient use of workers. There are other games that have this sort of tie-breaker, but I can't remember which ones right now. (Lame, I know, I'll update when I remember.) |
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HappyProle SBW Developer
Joined: 28 Oct 05 Posts: 409
Location: Salt Lake City, UT
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Posted: Thu Dec 14, 2006 3:09 pm Post subject: |
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That tiebreaker seems a little too arbitrary. So what if I used more workers than you? How can you say one player was more or less "efficient" based on that metric alone? We both had the opportunity to use exactly the same number of action points.
My suspicion is that since there's no tiebreaker specified in the rules, then the game's designer didn't intend there to be one. I can understand why the WBC would want to add a tiebreaker; but I don't see a problem with games here ending in ties. |
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spearjr
Joined: 11 Nov 05 Posts: 206
Location: Southwestern Michigan
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Posted: Thu Dec 14, 2006 3:20 pm Post subject: |
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HappyProle wrote: | That tiebreaker seems a little too arbitrary. So what if I used more workers than you? How can you say one player was more or less "efficient" based on that metric alone? We both had the opportunity to use exactly the same number of action points.
My suspicion is that since there's no tiebreaker specified in the rules, then the game's designer didn't intend there to be one. I can understand why the WBC would want to add a tiebreaker; but I don't see a problem with games here ending in ties. |
I agree, I don't think we need a tie breaker here. I was just giving my interpretation on Bogey's suggestion. |
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Bogey
Joined: 18 Sep 06 Posts: 66
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Posted: Tue Dec 19, 2006 11:16 pm Post subject: |
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Spear is correct. I should have mentioned guys "unused." And while I don't think we need a tiebreaker here, I like this one.
If haven't used 10 guys and you have used all of yours, I've generally outplayed you (in as much as one can in a multiplayer game). Certainly, my points per guy average is higher:) |
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HappyProle SBW Developer
Joined: 28 Oct 05 Posts: 409
Location: Salt Lake City, UT
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Posted: Wed Dec 20, 2006 12:39 am Post subject: |
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Why have you outplayed me? I still don't follow that logic. We both had the same number of action points to spend. You can spend the points on any number of things, only one of which is bringing more explorers onto the board.
If instead you gave each player a token for each unused action point during the game, then you could argue that whichever player had more of those at the end was more efficient. |
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shrapnel
Joined: 25 Oct 06 Posts: 3
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Posted: Thu Dec 21, 2006 9:50 am Post subject: |
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HappyProle wrote: | Why have you outplayed me? I still don't follow that logic. We both had the same number of action points to spend. You can spend the points on any number of things, only one of which is bringing more explorers onto the board. |
I think it comes down to valuation of resources. Action points are only one of the limited resources we have over the course of the game. We've also got a limited number of leaders, workers, base camps, and opportunities to guard temples. Action points aside, each of these resources allow us some sort of in-game advantage at any given instant. You can't score your first point if you don't bring any workers into play.
If we all had the same number of action points for the game, and I spent fewer workers during the course of the game to earn more points than another player, I'd say I've outplayed that person. I've earned more points with fewer on-board advantages.
Wouldn't you say that one person outplayed another if he or she won without bringing the leader into play? Or if only 10 workers were used to win when another player used all 30? If not, why not?
I have to agree with the others who like this idea for a tiebreaker. |
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