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Muzza
Joined: 14 Apr 04 Posts: 2
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Posted: Sat May 08, 2004 9:02 pm Post subject: Replacement players |
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Is there an existing method for replacing a player who has abandoned their position? If so, is there an accepted time limit for a player to be late before being declared abandoned?
Thanks,
Murray 'Muzza' Grelis |
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milksheikh Site Admin
Joined: 24 Sep 03 Posts: 399
Location: Brooklyn, New York, USA
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Posted: Thu May 27, 2004 2:28 am Post subject: A proposed solution |
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Considering various people's comments, I am proposing the following apporach to handling non-responsive players:
- After 3, 7, and 10 days, the site will automatically send a reminder that it's time to take your turn. The reminders will get progressively stern.
- At 14 days, the player will be booted from the game, and will be marked as inactive. This player will need to email me with a good excuse to be reactivated. The game will open up for a replacement player. The replacement will identify whether or not he/she wants the game to count in his/her statistics. The site will also track these acts of kindness separately, to encourage players to fill open slots.
- I will add a "going on vacation until xx-xx-xxxx" function so that users can keep from being booted when they know they won't be able to respond within the allotted timeframe (and also just so their opponents are aware they are away).
- When creating games, users can specify "responsiveness criteria" for players to join the game (i.e. must average under 12 hours per turn). I am already tracking these statistics (see http://www.spielbyweb.com/users.php). Of course, the player creating the game must meet to criteria as well.
How does this sound? Is it sufficient? Too much?
Last edited by milksheikh on Fri May 28, 2004 7:51 am; edited 1 time in total |
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DALCOW01
Joined: 11 Apr 04 Posts: 6
Location: Forchheim, Germany
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Posted: Thu May 27, 2004 3:08 am Post subject: |
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That is a very good proposal.
Tks and Cheers
DalCow |
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phil
Joined: 17 Oct 03 Posts: 93
Location: Cumberland, RI USA
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Posted: Thu May 27, 2004 4:38 am Post subject: |
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I think your proposals are fair and equitable, and seem to be achievable from a coding perspective. I say "Go for it!"
Thanks again, Mikael!! |
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edroz
Joined: 05 Mar 04 Posts: 2
Location: Liberty Hill, TX, USA
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Posted: Thu May 27, 2004 8:52 am Post subject: |
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I like the proposal. I really hate it when people seem to drop out of a game or disappear for long periods of time without warning.
The vacation idea is nice. I usually try to post a comment when I will be away for a wait. Having a function for that and maybe a note/indicator next to the player's name would remind people that they are away.
What would you think of having the multiple reminders tied to the speed of the game? If you select fast play (multiple moves a day?) the current player would get a reminder every 6? or 12? hours, for one move a day you get an extra e-mail every 24 hours, for one move a week use the 3/7/10 day idea. This might help remind people who "disappear" because they simply missed the e-mail.
Ed |
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Muzza
Joined: 14 Apr 04 Posts: 2
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Posted: Fri May 28, 2004 11:42 am Post subject: |
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I like it. Very sound. |
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OmniGeek
Joined: 09 Apr 04 Posts: 7
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Posted: Mon Jun 07, 2004 3:06 pm Post subject: Good ideas. |
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Yup, ALL of those proposals are good ideas from my viewpoint. I support them. |
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universeman
Joined: 17 Jun 04 Posts: 2
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Posted: Sun Aug 08, 2004 12:56 pm Post subject: |
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Seems like a solid proposal to me too. Right now, I have a player in an active Bus game who disappeared before choosing their first action, so the sooner the better from my perspective. |
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theoneweasel77
Joined: 01 May 04 Posts: 19
Location: Texas
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Posted: Wed Aug 11, 2004 10:45 am Post subject: |
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I definetly support this proposal, or at least some way to deal with missing players. I'm in one game that hasn't moved since may 17th! |
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Miller
Joined: 13 Mar 24 Posts: 14
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Posted: Tue Nov 12, 2024 1:09 pm Post subject: |
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very |
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Miller
Joined: 13 Mar 24 Posts: 14
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Posted: Tue Nov 12, 2024 1:10 pm Post subject: |
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interestingly |
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