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Santiago GAME 27793
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freduk



Joined: 18 Jan 06
Posts: 433

Location: Bristol, UK

PostPosted: Fri Aug 31, 2007 9:25 am    Post subject: Reply with quote

I'm quite happy with the plain tiles. Less flavour perhaps, but less busy too. The only minor complaint with the plain tiles is that Cane and Banana are very similar in colour. It's a good job that the words are different Wink
Having said that, I've no strong preference as long as the tiles are easily recogniseable.
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spearjr



Joined: 11 Nov 05
Posts: 206

Location: Southwestern Michigan

PostPosted: Fri Aug 31, 2007 10:11 am    Post subject: Reply with quote

What I need to know from Ryan (or another admin) is should I make 3 versions of each tile, one with 2 workers, with 1 and with none? Or are the workers seperate images placed on top of the tiles? Then I can work up the other 4 tiles. About the desert, good as is? Or does it need a cornered version too? Example of what it would look like below:

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spearjr



Joined: 11 Nov 05
Posts: 206

Location: Southwestern Michigan

PostPosted: Fri Aug 31, 2007 10:34 am    Post subject: Reply with quote

All the tiles:


And the worker:

With workers, it might look like this:


Last edited by spearjr on Fri Aug 31, 2007 10:38 am; edited 1 time in total
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RyanMC
SBW Developer


Joined: 13 Sep 05
Posts: 344

Location: Draper, UT USA

PostPosted: Fri Aug 31, 2007 10:36 am    Post subject: Reply with quote

I think the desert can be the large tile. The workers are seperate images. Each set of tiles requires 3 images if I remember though. One for no worker placements, one for 1 worker placement, and one for 2 worker placements.
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Wes M



Joined: 14 Apr 06
Posts: 13

Location: Chicago

PostPosted: Fri Aug 31, 2007 10:36 am    Post subject: Reply with quote

Wow - those are really nice looking.
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RyanMC
SBW Developer


Joined: 13 Sep 05
Posts: 344

Location: Draper, UT USA

PostPosted: Fri Aug 31, 2007 10:37 am    Post subject: Reply with quote

I like the worker a lot btw.
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spearjr



Joined: 11 Nov 05
Posts: 206

Location: Southwestern Michigan

PostPosted: Fri Aug 31, 2007 10:57 am    Post subject: Reply with quote

RyanMC wrote:
I like the worker a lot btw.

Cool. Thanks! I nabbed the outline from a Van Gogh potato farmer painting.
RyanMC wrote:
I think the desert can be the large tile. The workers are seperate images. Each set of tiles requires 3 images if I remember though. One for no worker placements, one for 1 worker placement, and one for 2 worker placements.

If I understand what you're after here are the three images (look at the code, there are three images below):
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RyanMC
SBW Developer


Joined: 13 Sep 05
Posts: 344

Location: Draper, UT USA

PostPosted: Fri Aug 31, 2007 11:03 am    Post subject: Reply with quote

Let me double check, but from what I remember, (and mikael may have changed this with his last update) the original artwork had 3 tiles for each type. The workers were placed on the tile. So I had like cane_2workers.png and cane_1workers.png and cane_0workers.png those were used during the auction to show what each tile could hold. Then on the board we always used the 0 worker tile and placed the appropriate number of colored boxes there to indicate worker placement.


Let me see if I still have the original artwork on my computer. I can create a template for spacing for you if you want.
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Last edited by RyanMC on Fri Aug 31, 2007 11:04 am; edited 1 time in total
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stargate



Joined: 09 Dec 04
Posts: 603

Location: North Attleboro, Ma USA

PostPosted: Fri Aug 31, 2007 11:04 am    Post subject: Reply with quote

sorry -- I can not resist doing this Twisted Evil Twisted Evil Twisted Evil

I own the rights to the Van Gogh potato farmer painting

Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing
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