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Automating income action?
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ginolard



Joined: 08 Apr 05
Posts: 1


PostPosted: Tue Oct 14, 2008 12:42 am    Post subject: Automating income action? Reply with quote

I know there has been some resistance to automating actions on here but why cannot SOME actions be automated?

For example, is there any reason why players HAVE to "click to receive income" if they don't have an "8 Gold" or "Harvest Increase" card. If there's no way for them to change their income, what's the point of waiting for a player to interact with the game? Just give them the gold and move on to the next player.
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Knave



Joined: 28 Jun 08
Posts: 258


PostPosted: Tue Oct 14, 2008 6:00 am    Post subject: Reply with quote

I think the reasoning was that some people may not want their opponents to know that they have a card (that they elected not to use) to change their income.

There is a way around that of course, make the income phase simultaneous, I forget if there were any objections to that.
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Darius van Duyn



Joined: 03 Jan 06
Posts: 32

Location: Prague, Czech republic

PostPosted: Tue Oct 14, 2008 6:22 am    Post subject: Reply with quote

Income phase is makin me go berserk as I always see those guys in front of me with Dakhla playing 8gold cards, but when I had Dakhla, I didnīt have 8gold for ages..... Mad
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Carmilla



Joined: 13 Jul 08
Posts: 70

Location: Brooklyn, NY

PostPosted: Tue Oct 14, 2008 8:05 am    Post subject: Automating income action? Reply with quote

8 gold -- I'd almost forgotten those existed ... Crying or Very sad

To my surprise, I had a situation recently where simultaneous income might have made a difference. I was debating whether to use Harvest Increase in that round (where it would have had marginal benefit), or saving it for a later round, when it might have had more. Since I was last that round, it actually helped to see what my neighbors did before I committed myself.
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gische



Joined: 12 Oct 05
Posts: 186

Location: San Carlos, CA

PostPosted: Tue Oct 14, 2008 2:32 pm    Post subject: Reply with quote

I would envision a simultaneous income phase where anyone other than the first player could click a "wait for the players before me to act" button, which would remove the active marker for that player until it was properly their turn. In that manner, we could handle the case where it matters while accelerating the game for the majority of the times when it doesn't.
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Dobinator



Joined: 18 Jul 07
Posts: 383

Location: North Carolina, USA

PostPosted: Tue Oct 14, 2008 3:12 pm    Post subject: Reply with quote

Unless two people clicked it, in which case the space-time continuum rifts.
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gische



Joined: 12 Oct 05
Posts: 186

Location: San Carlos, CA

PostPosted: Sun Oct 26, 2008 12:20 pm    Post subject: Reply with quote

Dobinator wrote:
Unless two people clicked it, in which case the space-time continuum rifts.


Not at all. If P3 and P5 both clicked the "wait button" then P2 would get activated after P1 and P2 acted, and P5 wouldn't get activated until after ALL other players have acted.
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Montu



Joined: 14 Nov 05
Posts: 36


PostPosted: Sun Oct 26, 2008 12:36 pm    Post subject: Reply with quote

stud wrote:
I think the reasoning was that some people may not want their opponents to know that they have a card (that they elected not to use) to change their income.


But that's not the situation being described here. The situation here is that a player has *no* income cards at all. I don't see how knowing that the player has no income cards could provide a strategic advantage to opponents. If a player has 4 total cards and his/her income phase is automated (i.e. he/she has no income cards), what does that tell me? That player could have "Change the Offering" cards, bidding cards, building cards, free farmers, or power cards. What did I learn?

Not automating events for which no player decision can be made makes no sense to me.
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HighwayStar



Joined: 09 Apr 04
Posts: 69


PostPosted: Sun Oct 26, 2008 1:05 pm    Post subject: Reply with quote

Why not add a checkbox to the top of each player's screen that says "Auto play income phase" (or something similar). If the player checks this box, their income phase is automated if they don't have an income card. This checkbox is always reset to unchecked after each income phase resolution to ensure that no player accidentally lets it stay checked. This means skipping each income phase is a positive choice by each player and can't be done by accident. Therefore, I see no downside to this solution other than it takes somebody some time to program...
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freduk



Joined: 18 Jan 06
Posts: 433

Location: Bristol, UK

PostPosted: Sun Oct 26, 2008 2:57 pm    Post subject: Reply with quote

My 2-penneth...
firstly, any game automation should only be done when it reveals no information about a player's hand. In this case, only when that player has no cards, not simply when they have no applicable cards.
Secondly, and more importantly, I'd much rather see a new game, than very minor improvements to an existing game. I can live with having to wait for other players to collect income, if that meant another game was to arrive sooner.

Not every player on this site feels the need to rush games through in the shortest possible time.
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Knave



Joined: 28 Jun 08
Posts: 258


PostPosted: Sun Oct 26, 2008 3:22 pm    Post subject: Reply with quote

freduk wrote:
Secondly, and more importantly, I'd much rather see a new game, than very minor improvements to an existing game.


This seems to be a standard response from many people.

Person #1: I propose [wonderful idea]
Stargate/Rseulow/Freduk: I would rather have a new game

It implies a false dichotomy, that the choice is between a new game and the improvement. I have seen many wonderful improvements to the games while I have been here, and I don't believe that had those improvements not been made, we would be looking at a 9th game.
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stargate



Joined: 09 Dec 04
Posts: 603

Location: North Attleboro, Ma USA

PostPosted: Sun Oct 26, 2008 3:29 pm    Post subject: Reply with quote

my 2 cents
I agree with freduk 100 %
including his small font comment Smile

I would add >> that a redo feature added to the "Buy Resources" phase
would be the FIX most of us would like to see
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Bkruppa



Joined: 08 Nov 05
Posts: 241

Location: Fremont, Ca, USA

PostPosted: Sun Oct 26, 2008 3:49 pm    Post subject: Reply with quote

I must say that its comforting to see how little the discussions have changed in the years I have been on here. I'm fairly sure that this same discussion was the same one that I first read, and ironically, Stargate "guided" me the same way he did today.
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t_o_m9



Joined: 14 Apr 06
Posts: 318

Location: Lakeville, MN

PostPosted: Sun Oct 26, 2008 4:34 pm    Post subject: Reply with quote

Many times I have 8 gold and chose not to play it, waiting for another round. Likewise with harvest increase, and then saving it for later. I see far more errors coming from autoplaying cards. Likewise, money at the end of the game is alot of points and knowing if someone else doesn't have a card in a big advantage.
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Rebelslayer



Joined: 17 Jan 06
Posts: 298

Location: Adelaide, Australia

PostPosted: Sun Oct 26, 2008 8:11 pm    Post subject: Reply with quote

Can I get my name added to the Stargate Freduk etc list???

Its a bit sad to have to admit I even agree with him about the fix buying resorces ... my first 100 games = no mistakes ... in the last dozen I have killed 2 games ... one 4 farmers instead of 0, the other 5 instead of 0 !!!!!
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