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Bkruppa
Joined: 08 Nov 05 Posts: 241
Location: Fremont, Ca, USA
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Posted: Wed Apr 26, 2006 5:46 am Post subject: |
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I am somewhat happy to report 1.7 hours, but this also concerns me that I would appear to have no life. |
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Golux13
Joined: 14 Jul 05 Posts: 209
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Posted: Wed Apr 26, 2006 8:37 am Post subject: |
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ejmowrer wrote: | I hover between 2 and 3 hours per turn. I've seen several people with 12, 24, or >24 hours per turn, though. I think there are many people who just check in once a day, and just as many who check many times throughout the day. |
I think that the "average time per turn" stat needs to be refined somewhat to account for these differences. I would recommend allowing people to select one of three or four groups to be in, based on how often they intend to check in and play. If someone is in the "Daily" group, then they shouldn't be penalized for averaging 20-30 hours per turn, but maybe the penalty kicks in if they go over 36 hours. Players in the "Often" group might get penalized if their average goes over 18 hours, the "Frequents" over 8 hours and the "Obsessives" over 6 hours. Or something like this. People should also be able to change groups if their circumstances change. A game creator could then limit players for a new game to a particular group. |
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Bkruppa
Joined: 08 Nov 05 Posts: 241
Location: Fremont, Ca, USA
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Posted: Wed Apr 26, 2006 10:50 am Post subject: |
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Then I believe I would qualify for the Obsessive Compulsive Disorder group  |
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Bonedigger

Joined: 06 Apr 06 Posts: 26
Location: Evansville, Indiana, USA
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Posted: Wed Apr 26, 2006 10:07 pm Post subject: |
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You know, the Average time per turn statistic isn't really accurate as to how often a player comes online and checks his games. For instance, a player could check on his games once a day, be playing in 12 games that all have him as the active player. He plays all of his 12 games, and then statistically shows for that day his average to be 2.0 hours or thereabouts. When in reality his average time should be nearer 24 hours.
Maybe, there should another stat that includes how many times a day a player logs in or renews his site cookies? That would be a better solution for playing against the more frequent players. |
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Raven
Joined: 13 Apr 06 Posts: 10
Location: 45deg north lat, 122deg west lon
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Posted: Wed Apr 26, 2006 10:22 pm Post subject: |
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You know...many of these games allow to a player to do nothing for their turn if they the really want to...what if a player who failed to take thier turn after a certian length of time took the 'null action' option?...
-Raven _________________ "What is it about slime that chicks don't dig?"
-Milhouse Mussolini Van Houten |
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gische
Joined: 12 Oct 05 Posts: 186
Location: San Carlos, CA
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Posted: Thu Apr 27, 2006 1:18 am Post subject: |
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BoneDigger wrote: | You know, the Average time per turn statistic isn't really accurate as to how often a player comes online and checks his games. For instance, a player could check on his games once a day, be playing in 12 games that all have him as the active player. He plays all of his 12 games, and then statistically shows for that day his average to be 2.0 hours or thereabouts. When in reality his average time should be nearer 24 hours. |
That's not right, is it? Why would that player have his average be 2.0 hours in that situation? I have to think that each game's time per turn is calculated independently, so each of those 12 moves would have a time per turn somewhere in the 1- 24 hour range. |
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Maeglor
Joined: 11 Jan 06 Posts: 9
Location: Madrid - Spain
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Posted: Thu Apr 27, 2006 2:33 am Post subject: |
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After thinking a while, I'd like to give my 2 cents.
IMHO the "Average time per turn" is not an accurate statistic of how fast people take turns. The way it is implemented, it doesn't take into account the "away" periods. So a person can be a very quick responsive player and never turn down a game, but if he/she takes a few days off going on vacation (or let's say 30 days in Vietnam), which is perfectly on the spirit of the site, his/her media will increase dramatically from below 2h average to plus 3 h. People will create games with a limited time and he/she won't be able to join.
This, as have been noted before, can create a situation difficult to avoid from then on. This situation can be better not counting the "away" time, but then again people could abuse the system by going away many times and keeping and unrealistic average time.
This site is great as it is, you can get a large number of games on a steady pace. BUT, this is NOT for playing fast. There're other places for that.
Sure, I prefer to play more than a few turns per day, as I'm online almost all day long, but I have to respect people with limited access to the net, a real life or whatever aparts them from taking instant turns, as long as they don't abandon the games and play according to the message I posted when I created the game (1 turn/day, etc...) I've been able to play some games in a day or two when I was lucky enough to find someone online. If you're looking for that it's not that difficult.
The very nature of Inet implies you'll have to deal with many different people, so there'll be always people who play too slowly (for you), or that abandon games, or even worse that are complete jerks or insult you. Well, you have to deal with it. Just enjoy the vast mojority of the games and have fun.
To conclude I'm against an exclusion option. IMHO it'd create more problems that it'd solve and it is against the spirit of this site, as I understand it as a open place to play fair games without hurries. A simple automatic option to delete the games aborted by timeout would be enough for me.
Regards,
Paco. |
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RyanMC SBW Developer

Joined: 13 Sep 05 Posts: 344
Location: Draper, UT USA
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Posted: Thu Apr 27, 2006 7:29 am Post subject: |
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Maeglor wrote: | After thinking a while, I'd like to give my 2 cents.
IMHO the "Average time per turn" is not an accurate statistic of how fast people take turns. The way it is implemented, it doesn't take into account the "away" periods. So a person can be a very quick responsive player and never turn down a game, but if he/she takes a few days off going on vacation (or let's say 30 days in Vietnam), which is perfectly on the spirit of the site, his/her media will increase dramatically from below 2h average to plus 3 h. People will create games with a limited time and he/she won't be able to join.
This, as have been noted before, can create a situation difficult to avoid from then on. This situation can be better not counting the "away" time, but then again people could abuse the system by going away many times and keeping and unrealistic average time.
This site is great as it is, you can get a large number of games on a steady pace. BUT, this is NOT for playing fast. There're other places for that.
Sure, I prefer to play more than a few turns per day, as I'm online almost all day long, but I have to respect people with limited access to the net, a real life or whatever aparts them from taking instant turns, as long as they don't abandon the games and play according to the message I posted when I created the game (1 turn/day, etc...) I've been able to play some games in a day or two when I was lucky enough to find someone online. If you're looking for that it's not that difficult.
The very nature of Inet implies you'll have to deal with many different people, so there'll be always people who play too slowly (for you), or that abandon games, or even worse that are complete jerks or insult you. Well, you have to deal with it. Just enjoy the vast mojority of the games and have fun.
To conclude I'm against an exclusion option. IMHO it'd create more problems that it'd solve and it is against the spirit of this site, as I understand it as a open place to play fair games without hurries. A simple automatic option to delete the games aborted by timeout would be enough for me.
Regards,
Paco. |
If people go out of town and set their vacation mode on, I don't believe it will afffect their time while that is set.
Regarding the other post about once a day playing 12 games. The reply was accurate he would recieve a score for each of those games, moving his average around between 1 and 24 hours.
The system would work, and Mikael is smart enough to make it work without leaving tons of loop holes in. _________________ ---------------
-=RyanMC=-
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eratos
Joined: 24 Nov 05 Posts: 16
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Posted: Thu Apr 27, 2006 9:51 am Post subject: |
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Doe sthe current system time the average number of hours it takes for you to take a turn? Or does it time the average numbe of hours between turns.
I mean, I take a turn at 10am. It becomes my tuen again at 2pm, but I don't move until 4pm. Did that turn take me 2 hours or 6? |
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ejmowrer

Joined: 18 Mar 06 Posts: 12
Location: Portland, OR, USA
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Posted: Thu Apr 27, 2006 10:23 am Post subject: If it's not your turn, the clock stops |
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2 hours per turn. |
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cdiffell
Joined: 05 Nov 05 Posts: 12
Location: Clearwater, FL USA
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Posted: Thu Apr 27, 2006 11:04 am Post subject: |
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I like the ability to specify an average turn time. Obviously the vacation setting would not count toward a person's average, but the vacation setting should be limited/only allowed to be changed once per day or something, and turns should not be allowed while the vacation setting is turned "on".
I agree that anyone who abandons a game should be banned, with the burden of proof on them to be let back in. Allowing a substitute to come in in abandoned games would be nice, but probably not necessary if the penalty for abandoning is severe enough - very few will actually do it. |
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Onceler
Joined: 10 Nov 05 Posts: 10
Location: Manhattan Beach, CA
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Posted: Thu Apr 27, 2006 3:20 pm Post subject: |
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Odd, I have no turns to make right now, yet my time since last turn stat shows 4 hours. Shouldn't this be zero, since it's currently not my turn?
I also have a longest turn of 152 hours, which is impossible.
It seems that if ohters don't play quickly, my average time per turn goes up? Is this correct?
Maybe an explanation of how the stats work, or wash of the stat is in order before the site implements an exclusion option based upon them? _________________ Who's turn is it anyway? |
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Kanga
Joined: 27 Oct 05 Posts: 1503
Location: Moe, Victoria, Australia
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Posted: Thu Apr 27, 2006 4:47 pm Post subject: |
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Onceler wrote: | Odd, I have no turns to make right now, yet my time since last turn stat shows 4 hours. Shouldn't this be zero, since it's currently not my turn?
I also have a longest turn of 152 hours, which is impossible.
It seems that if ohters don't play quickly, my average time per turn goes up? Is this correct?
Maybe an explanation of how the stats work, or wash of the stat is in order before the site implements an exclusion option based upon them? |
Average turn time is the average time it takes you to make a move once your turn comes up. The time since last turn stat is the time since you last made a move, not the time since you last became the active player.
152 hours means that at some stage you took more than 7 days to make a move, I guess while you were on holiday.
In response to Ryan's comment about the average time per turn stats not changing while you are on vacation, this is not correct. My average time was less than 2 hours when I went on vacation for 7 days. I was able to log on twice during that time, but
I think allowing vacation mode time to not count for average turn time may lead to system abuses. |
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eratos
Joined: 24 Nov 05 Posts: 16
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Posted: Thu Apr 27, 2006 4:47 pm Post subject: |
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This is why I posted above whether or not the clock ticked whilst it wasn't your turn. I believe the stat is worked out as (total time since you joined the site) / Total number of turns taken ever - thus the stat has no concept of whether any game was waiting for your turn or not. |
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Kanga
Joined: 27 Oct 05 Posts: 1503
Location: Moe, Victoria, Australia
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Posted: Thu Apr 27, 2006 5:00 pm Post subject: |
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eratos wrote: | This is why I posted above whether or not the clock ticked whilst it wasn't your turn. I believe the stat is worked out as (total time since you joined the site) / Total number of turns taken ever - thus the stat has no concept of whether any game was waiting for your turn or not. |
This is incorrect... |
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