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hagin
Joined: 12 Aug 07 Posts: 121
Location: Perth, WA
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Posted: Sun Dec 16, 2007 4:06 pm Post subject: Suggestion: visible score in non-variant 2 games |
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we have variant 2 where you score as you play. Its useful but a little dry if you ask me. I think the two scoring rounds add a bit more depth to the game. Thing is, it's annoying to play those because you end up in these situations where you have to calculate people's scores (eg to see if you should end the game or not). All the information is visible (in that just by looking at the board you can calculate scores with zero error) so why not save us the trouble and list:
- Current score (if any). By this I mean if the first scoring round has passed, list that score; and
- Running score: the value of what each player has showing on the board.
It'd save a lot of drudgery I think.
EDIT: and while we're at it, list the number of markets each player is currently connected to as well. |
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gische
Joined: 12 Oct 05 Posts: 186
Location: San Carlos, CA
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Posted: Sun Dec 16, 2007 6:42 pm Post subject: |
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If this isn't too tough to do, I'd love to see it. I hate spending the time to calc it myself. |
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spearjr
Joined: 11 Nov 05 Posts: 206
Location: Southwestern Michigan
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Posted: Mon Dec 17, 2007 8:12 am Post subject: |
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Would this be variant 3??
As it stands, I'm glad that Spielbyweb mirrors the in person game, where you don't really know what the other players have scored, UNLESS you go through the drudgery.
As a sidenote, if you want to see this running tally in a no variant game, www.Yucata.de does this already. |
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Kanga
Joined: 27 Oct 05 Posts: 1503
Location: Moe, Victoria, Australia
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Posted: Mon Dec 17, 2007 2:43 pm Post subject: |
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While I agree with hagin's sentiments to some extent, I'd prefer things left as they are.
I know the game designers here thought about this quite a lot before deciding to have no visible score.
I've played at yucata and while it's nice to have the score visible I think it takes away some of the mystery to the game. |
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Mabi
Joined: 13 May 04 Posts: 36
Location: Italy
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Posted: Mon Dec 17, 2007 3:11 pm Post subject: |
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Kanga wrote: | I know the game designers here thought about this quite a lot before deciding to have no visible score. |
Yes, but they designed it for face-to-face play, where hidden information can indeed be useful (often to avoid kingmaking, though Hacienda doesn't suffer much of this problem). Play-by-web is different, here there is no hidden information, just more or less convenient to keep track of.
Anyway, this has been debated several times (for example here: http://www.spielbyweb.com/forum/viewtopic.php?t=192), we all have our own preferences (I only play variant 2 games exactly for this reason). I just wanted to remark that in my opinion designer's intention is not a valid argument: the game is designed for ftf and pbw is different. |
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spearjr
Joined: 11 Nov 05 Posts: 206
Location: Southwestern Michigan
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Posted: Mon Dec 17, 2007 3:25 pm Post subject: |
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Mabi wrote: | Kanga wrote: | I know the game designers here thought about this quite a lot before deciding to have no visible score. |
Yes, but they designed it for face-to-face play, where hidden information can indeed be useful (often to avoid kingmaking, though Hacienda doesn't suffer much of this problem). Play-by-web is different, here there is no hidden information, just more or less convenient to keep track of.
Anyway, this has been debated several times (for example here: http://www.spielbyweb.com/forum/viewtopic.php?t=192), we all have our own preferences (I only play variant 2 games exactly for this reason). I just wanted to remark that in my opinion designer's intention is not a valid argument: the game is designed for ftf and pbw is different. |
I think there was a misunderstanding. I'm pretty sure Kanga was refering to the game programmers, ie Myke and Ryan, not to Wolfgang Kramer. |
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Mabi
Joined: 13 May 04 Posts: 36
Location: Italy
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Posted: Mon Dec 17, 2007 3:45 pm Post subject: |
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spearjr wrote: | I think there was a misunderstanding. I'm pretty sure Kanga was refering to the game programmers, ie Myke and Ryan, not to Wolfgang Kramer. |
Ah, ok, I had missed that. So Myke and Ryan are just plain wrong .
I'm joking of course, as I said we all have our opinion but programmer's one counts a lot more and if they have already put some thought on the matter then I'd say it's settled, no need to raise the issue anymore. |
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hagin
Joined: 12 Aug 07 Posts: 121
Location: Perth, WA
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Posted: Mon Dec 17, 2007 3:53 pm Post subject: |
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I also agree that the game rules are written the way they are basd on FTF games. Web games are different because you do have the time to work out people's scores exactly. In a Puerto Rico game, for example, VPs are hidden but if PR was here you could work out exactly how many VPs someone had.
Reef Encounter tackles this problem by each player putting a coral secretly in their parrotfish that isn't revealed until game's end.
The fact is, all information is present on the board in Hacienda (unlike, say, Puerto Rico where you'd have to rely on a gamelog), which makes the case for displaying a running score (at least as a variant) even stronger. |
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