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Round Summaries - A problem (game #3561)

 
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Golux13



Joined: 14 Jul 05
Posts: 209


PostPosted: Fri Feb 24, 2006 9:07 am    Post subject: Round Summaries - A problem (game #3561) Reply with quote

We've exhausted the auction house, so every turn we are all being sent to the castle. That's fine, but it is happening automatically, and as a result we are not seeing round summaries. When the turn is completed -- all players have acted -- it goes straight to the statement that "there are no items left in the auction house, so everybody has been sent to the castle." If nobody has a choice to make when the last player has chosen an action -- if there are no exhibits to steal from or no thieves to do the stealing -- then there's no way to know what happened other than to guess based on the board positions.

It would be better if, in this situation, the note about being sent to the castle was accompanied by the same round summaries we see during the rest of the game. Any way to do that?
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shushnik



Joined: 18 Feb 05
Posts: 4

Location: Minneapolis

PostPosted: Fri Feb 24, 2006 4:10 pm    Post subject: Reply with quote

Can't you just look in the game log?
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Golux13



Joined: 14 Jul 05
Posts: 209


PostPosted: Fri Feb 24, 2006 5:27 pm    Post subject: Reply with quote

Yes, but I shouldn't have to. I don't have to review the game log every other turn of the game -- only when the auction house is exhausted. That's... aesthetically displeasing. Smile

But you're right, I overstated the case when I said there was "no way to know" what had happened on the previous turn.
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milksheikh
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Joined: 24 Sep 03
Posts: 399

Location: Brooklyn, New York, USA

PostPosted: Mon Jul 10, 2006 11:30 pm    Post subject: Reply with quote

Done.
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