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HappyProle SBW Developer
Joined: 28 Oct 05 Posts: 409
Location: Salt Lake City, UT
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Posted: Sun Jul 09, 2006 11:38 am Post subject: End-to-end Worker Movement available |
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The option to create a game with end-to-end worker movement is now available. Enjoy! |
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mrbass
Joined: 05 Apr 06 Posts: 182
Location: Las Vegas
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Posted: Sun Jul 09, 2006 11:47 am Post subject: |
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I'm....I mean we are all over it...thanks you 3 for implementing it. |
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stargate
Joined: 09 Dec 04 Posts: 603
Location: North Attleboro, Ma USA
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Posted: Sun Jul 09, 2006 11:58 am Post subject: |
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Thank You ---
It's a great option that has worked VERY, VERY well in the test games |
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RadAlienDad
Joined: 04 Jul 06 Posts: 10
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Posted: Sun Jul 09, 2006 12:14 pm Post subject: Great stuff, very easy to use! |
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Hoodyhoo!
Allan and Ellen |
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crow dog
Joined: 02 Jul 06 Posts: 3
Location: Belgium
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Posted: Sun Jul 09, 2006 1:26 pm Post subject: |
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Hi,
Great
Thank you very much. |
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milksheikh Site Admin
Joined: 24 Sep 03 Posts: 399
Location: Brooklyn, New York, USA
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Posted: Sun Jul 09, 2006 3:04 pm Post subject: |
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mrbass wrote: | I'm....I mean we are all over it...thanks you 3 for implementing it. |
Just so credit is given where it is due, I've had nothing to do with the Tikal implementation, other than giving Ryan and Myke enough to get started -- it's been all them...
(and they've helped me with a number of site-wide issues that have come up over the past 6 months or so) |
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Bonedigger
Joined: 06 Apr 06 Posts: 26
Location: Evansville, Indiana, USA
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Posted: Tue Jul 18, 2006 1:05 pm Post subject: Suggestion |
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Sometimes I find myself having to redo all of my action points just because I chose the wrong worker to take movements with, in this version of the game. Although I know it's much faster to play than the original version of Tikal here, it can be just as time consuming if I find myself needing to do this.
So my suggestion is...Would it be possible to implement an "Undo previous click" option?
All this would need to do is to give you a chance to select a different worker to take moves with, without having to retake your turn.
I hope this suggestion makes sense. |
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RyanMC SBW Developer
Joined: 13 Sep 05 Posts: 344
Location: Draper, UT USA
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Posted: Tue Jul 18, 2006 1:50 pm Post subject: |
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If you have not yet clicked on the destination hex, you can just click on the game name and it will allow you to choose another worker. _________________ ---------------
-=RyanMC=-
--------------- |
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Bonedigger
Joined: 06 Apr 06 Posts: 26
Location: Evansville, Indiana, USA
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Posted: Tue Jul 18, 2006 2:01 pm Post subject: |
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Ok, I kind of knew about that but never actually thought to do it when I needed to. lol
I still think an option for this feature on the games interface (even if it does just link back to the game) would benefit it, as it would help everyone else in this situation who hasn't read this thread. |
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mrbass
Joined: 05 Apr 06 Posts: 182
Location: Las Vegas
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Posted: Tue Jul 18, 2006 6:57 pm Post subject: |
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There already is an option. Click undo and say 'NO' and it'll allow you to choose another worker. |
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Bonedigger
Joined: 06 Apr 06 Posts: 26
Location: Evansville, Indiana, USA
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Posted: Tue Jul 18, 2006 7:29 pm Post subject: |
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mrbass wrote: | There already is an option. Click undo and say 'NO' and it'll allow you to choose another worker. |
The option to Undo turns needs a little clarification, so should I want to undo one turn or undo all of them, I would like to say 'YES', and say 'NO' to return to the game without anything changed. |
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ontangent
Joined: 01 Nov 05 Posts: 5
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Posted: Wed Jul 19, 2006 5:44 am Post subject: |
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i like the new option too |
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dilsonfilho
Joined: 19 Nov 05 Posts: 4
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Posted: Wed Jul 19, 2006 6:51 am Post subject: |
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Tikal is very, very busy after these implementations. Delay 3 - 5 minutes among clicks... |
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stargate
Joined: 09 Dec 04 Posts: 603
Location: North Attleboro, Ma USA
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Posted: Wed Jul 19, 2006 7:03 am Post subject: |
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I find that Tikal has been MUCH faster in the last six weeks,
even before end-to-end worker movement.
The end-to-end worker movement makes the turns faster and
eliminates the painful, slow and tedious repeat clicking to move a
unit multiple hexes. |
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fteplin
Joined: 30 Aug 05 Posts: 70
Location: San Diego, CA, USA
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Posted: Thu Jul 20, 2006 6:12 pm Post subject: |
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I LOVE the end-to-end worker movement! I especially like the way that it takes into account moving to another camp. It's somehow very pleasing to be near the end of the game, have both camps placed, click on a worker to move him at the beginning of your turn, and have almost every hex light up red! |
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