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End-to-end Worker Movement available
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HappyProle
SBW Developer


Joined: 28 Oct 05
Posts: 409

Location: Salt Lake City, UT

PostPosted: Sun Jul 09, 2006 11:38 am    Post subject: End-to-end Worker Movement available Reply with quote

The option to create a game with end-to-end worker movement is now available. Enjoy!
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mrbass



Joined: 05 Apr 06
Posts: 182

Location: Las Vegas

PostPosted: Sun Jul 09, 2006 11:47 am    Post subject: Reply with quote

I'm....I mean we are all over it...thanks you 3 for implementing it.
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stargate



Joined: 09 Dec 04
Posts: 603

Location: North Attleboro, Ma USA

PostPosted: Sun Jul 09, 2006 11:58 am    Post subject: Reply with quote

Thank You ---
It's a great option that has worked VERY, VERY well in the test games
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RadAlienDad



Joined: 04 Jul 06
Posts: 10


PostPosted: Sun Jul 09, 2006 12:14 pm    Post subject: Great stuff, very easy to use! Reply with quote

Hoodyhoo!

Allan and Ellen
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crow dog



Joined: 02 Jul 06
Posts: 3

Location: Belgium

PostPosted: Sun Jul 09, 2006 1:26 pm    Post subject: Reply with quote

Hi,

Great
Thank you very much.
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milksheikh
Site Admin


Joined: 24 Sep 03
Posts: 399

Location: Brooklyn, New York, USA

PostPosted: Sun Jul 09, 2006 3:04 pm    Post subject: Reply with quote

mrbass wrote:
I'm....I mean we are all over it...thanks you 3 for implementing it.

Just so credit is given where it is due, I've had nothing to do with the Tikal implementation, other than giving Ryan and Myke enough to get started -- it's been all them...

(and they've helped me with a number of site-wide issues that have come up over the past 6 months or so)
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Bonedigger



Joined: 06 Apr 06
Posts: 26

Location: Evansville, Indiana, USA

PostPosted: Tue Jul 18, 2006 1:05 pm    Post subject: Suggestion Reply with quote

Sometimes I find myself having to redo all of my action points just because I chose the wrong worker to take movements with, in this version of the game. Although I know it's much faster to play than the original version of Tikal here, it can be just as time consuming if I find myself needing to do this.

So my suggestion is...Would it be possible to implement an "Undo previous click" option?

All this would need to do is to give you a chance to select a different worker to take moves with, without having to retake your turn.

I hope this suggestion makes sense. Smile
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RyanMC
SBW Developer


Joined: 13 Sep 05
Posts: 344

Location: Draper, UT USA

PostPosted: Tue Jul 18, 2006 1:50 pm    Post subject: Reply with quote

If you have not yet clicked on the destination hex, you can just click on the game name and it will allow you to choose another worker.
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Bonedigger



Joined: 06 Apr 06
Posts: 26

Location: Evansville, Indiana, USA

PostPosted: Tue Jul 18, 2006 2:01 pm    Post subject: Reply with quote

Ok, I kind of knew about that but never actually thought to do it when I needed to. lol

I still think an option for this feature on the games interface (even if it does just link back to the game) would benefit it, as it would help everyone else in this situation who hasn't read this thread.
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mrbass



Joined: 05 Apr 06
Posts: 182

Location: Las Vegas

PostPosted: Tue Jul 18, 2006 6:57 pm    Post subject: Reply with quote

There already is an option. Click undo and say 'NO' and it'll allow you to choose another worker.
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Bonedigger



Joined: 06 Apr 06
Posts: 26

Location: Evansville, Indiana, USA

PostPosted: Tue Jul 18, 2006 7:29 pm    Post subject: Reply with quote

mrbass wrote:
There already is an option. Click undo and say 'NO' and it'll allow you to choose another worker.


The option to Undo turns needs a little clarification, so should I want to undo one turn or undo all of them, I would like to say 'YES', and say 'NO' to return to the game without anything changed.
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ontangent



Joined: 01 Nov 05
Posts: 5


PostPosted: Wed Jul 19, 2006 5:44 am    Post subject: Reply with quote

i like the new option too
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dilsonfilho



Joined: 19 Nov 05
Posts: 4


PostPosted: Wed Jul 19, 2006 6:51 am    Post subject: Reply with quote

Tikal is very, very busy after these implementations. Delay 3 - 5 minutes among clicks...
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stargate



Joined: 09 Dec 04
Posts: 603

Location: North Attleboro, Ma USA

PostPosted: Wed Jul 19, 2006 7:03 am    Post subject: Reply with quote

I find that Tikal has been MUCH faster in the last six weeks,
even before end-to-end worker movement.
The end-to-end worker movement makes the turns faster and
eliminates the painful, slow and tedious repeat clicking to move a
unit multiple hexes.
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fteplin



Joined: 30 Aug 05
Posts: 70

Location: San Diego, CA, USA

PostPosted: Thu Jul 20, 2006 6:12 pm    Post subject: Reply with quote

I LOVE the end-to-end worker movement! I especially like the way that it takes into account moving to another camp. It's somehow very pleasing to be near the end of the game, have both camps placed, click on a worker to move him at the beginning of your turn, and have almost every hex light up red!
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